{"hash":"0x9821B68CD3E05F2B","ns":"AUDIO","name":"_SET_VARIABLE_ON_SOUND_WITH_NAME","slug":"_SET_VARIABLE_ON_SOUND_WITH_NAME","official":false,"named":true,"luaName":"SetVariableOnSoundWithName","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"variableName","type":"const char*"},{"name":"variableValue","type":"float"},{"name":"audioName","type":"const char*"},{"name":"audioRef","type":"const char*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/AUDIO/_SET_VARIABLE_ON_SOUND_WITH_NAME","markdownUrl":"https://natives.borderlinerp.com/natives/AUDIO/_SET_VARIABLE_ON_SOUND_WITH_NAME.md","snippets":{"lua":"SetVariableOnSoundWithName(variableName, variableValue, audioName, audioRef)","luaInvoke":"Citizen.InvokeNative(0x9821B68CD3E05F2B, variableName, variableValue, audioName, audioRef)","js":"SetVariableOnSoundWithName(variableName, variableValue, audioName, audioRef);","jsInvoke":"Citizen.invokeNative('0x9821B68CD3E05F2B', variableName, variableValue + 0.0000001, audioName, audioRef);","csharp":"Function.Call((Hash)0x9821B68CD3E05F2B, variableName, variableValue, audioName, audioRef);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}