{"hash":"0x2E399EAFBEEA74D5","ns":"AUDIO","name":"_STOP_ALL_SCRIPTED_AUDIO_SOUNDS","slug":"_STOP_ALL_SCRIPTED_AUDIO_SOUNDS","official":false,"named":true,"luaName":"StopAllScriptedAudioSounds","game":"rdr3","apiset":"client","returnType":"void","params":[],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/AUDIO/_STOP_ALL_SCRIPTED_AUDIO_SOUNDS","markdownUrl":"https://natives.borderlinerp.com/natives/AUDIO/_STOP_ALL_SCRIPTED_AUDIO_SOUNDS.md","snippets":{"lua":"StopAllScriptedAudioSounds()","luaInvoke":"Citizen.InvokeNative(0x2E399EAFBEEA74D5)","js":"StopAllScriptedAudioSounds();","jsInvoke":"Citizen.invokeNative('0x2E399EAFBEEA74D5');","csharp":"Function.Call((Hash)0x2E399EAFBEEA74D5);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}