{"hash":"0x9428447DED71FC7E","ns":"AUDIO","name":"_STOP_AUDIO_SCENESET","slug":"_STOP_AUDIO_SCENESET","official":false,"named":true,"luaName":"StopAudioSceneset","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"sceneset","type":"const char*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0x6339C1EA3979B5F7","0xAC84686C06184B0D"],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/AUDIO/_STOP_AUDIO_SCENESET","markdownUrl":"https://natives.borderlinerp.com/natives/AUDIO/_STOP_AUDIO_SCENESET.md","snippets":{"lua":"StopAudioSceneset(sceneset)","luaInvoke":"Citizen.InvokeNative(0x9428447DED71FC7E, sceneset)","js":"StopAudioSceneset(sceneset);","jsInvoke":"Citizen.invokeNative('0x9428447DED71FC7E', sceneset);","csharp":"Function.Call((Hash)0x9428447DED71FC7E, sceneset);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}