{"hash":"0x3210BCB36AF7621B","ns":"AUDIO","name":"_STOP_SOUND_WITH_ID","slug":"_STOP_SOUND_WITH_ID","official":false,"named":true,"luaName":"StopSoundWithId","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"soundId","type":"int"}],"summary":"Old Name: _STOP_SOUND_WITH_ID","descriptions":[{"source":"vorp","format":"text","body":"Old Name: _STOP_SOUND_WITH_ID"}],"examples":[],"aliases":["STOP_SOUND"],"enums":[],"related":[],"build":"1207","sources":["alloc8or","vorp"],"doc":2,"url":"https://natives.borderlinerp.com/natives/AUDIO/_STOP_SOUND_WITH_ID","markdownUrl":"https://natives.borderlinerp.com/natives/AUDIO/_STOP_SOUND_WITH_ID.md","snippets":{"lua":"StopSoundWithId(soundId)","luaInvoke":"Citizen.InvokeNative(0x3210BCB36AF7621B, soundId)","js":"StopSoundWithId(soundId);","jsInvoke":"Citizen.invokeNative('0x3210BCB36AF7621B', soundId);","csharp":"Function.Call((Hash)0x3210BCB36AF7621B, soundId);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}