{"hash":"0x0F2A2175734926D8","ns":"AUDIO","name":"_STOP_SOUND_WITH_NAME","slug":"_STOP_SOUND_WITH_NAME","official":false,"named":true,"luaName":"StopSoundWithName","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"audioName","type":"const char*"},{"name":"audioRef","type":"const char*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/AUDIO/_STOP_SOUND_WITH_NAME","markdownUrl":"https://natives.borderlinerp.com/natives/AUDIO/_STOP_SOUND_WITH_NAME.md","snippets":{"lua":"StopSoundWithName(audioName, audioRef)","luaInvoke":"Citizen.InvokeNative(0x0F2A2175734926D8, audioName, audioRef)","js":"StopSoundWithName(audioName, audioRef);","jsInvoke":"Citizen.invokeNative('0x0F2A2175734926D8', audioName, audioRef);","csharp":"Function.Call((Hash)0x0F2A2175734926D8, audioName, audioRef);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}