{"hash":"0x87E6302FC61208CC","ns":"AUDIO","name":"_UNLOAD_SPEECH_CONTEXT","slug":"_UNLOAD_SPEECH_CONTEXT","official":false,"named":true,"luaName":"UnloadSpeechContext","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"speechContext","type":"const char*"}],"summary":"_UNLOAD_[A-C]* - USE_*","descriptions":[{"source":"alloc8or","format":"text","body":"_UNLOAD_[A-C]* - USE_*"}],"examples":[],"aliases":[],"enums":[],"related":["0x6378A235374B852F"],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/AUDIO/_UNLOAD_SPEECH_CONTEXT","markdownUrl":"https://natives.borderlinerp.com/natives/AUDIO/_UNLOAD_SPEECH_CONTEXT.md","snippets":{"lua":"UnloadSpeechContext(speechContext)","luaInvoke":"Citizen.InvokeNative(0x87E6302FC61208CC, speechContext)","js":"UnloadSpeechContext(speechContext);","jsInvoke":"Citizen.invokeNative('0x87E6302FC61208CC', speechContext);","csharp":"Function.Call((Hash)0x87E6302FC61208CC, speechContext);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}