{"hash":"0x81847C2134039BDC","ns":"BOUNTY","name":"_0x81847C2134039BDC","slug":"0x81847C2134039BDC","official":false,"named":false,"luaName":"N_0x81847c2134039bdc","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"p0","type":"Any*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":0,"url":"https://natives.borderlinerp.com/natives/BOUNTY/0x81847C2134039BDC","markdownUrl":"https://natives.borderlinerp.com/natives/BOUNTY/0x81847C2134039BDC.md","snippets":{"lua":"local retval, p0 = N_0x81847c2134039bdc(p0)","luaInvoke":"local retval, p0 = Citizen.InvokeNative(0x81847C2134039BDC, Citizen.PointerValueIntInitialized(p0), Citizen.ReturnResultAnyway())","js":"const [retval, p0] = N_0x81847c2134039bdc(p0);","jsInvoke":"const [retval, p0] = Citizen.invokeNative('0x81847C2134039BDC', Citizen.pointerValueIntInitialized(p0), Citizen.returnResultAnyway());","csharp":"var p0 = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0x81847C2134039BDC, p0);\n// p0.GetResult<int>()","notes":["The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.","This native has no known name, so the runtime exposes it only as `N_0x81847c2134039bdc` (if present in the client snapshot). `InvokeNative` with the hash always works."]}}