{"hash":"0x86EC5F83867C4B70","ns":"BOUNTY","name":"_0x86EC5F83867C4B70","slug":"0x86EC5F83867C4B70","official":false,"named":false,"luaName":"N_0x86ec5f83867c4b70","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"p0","type":"Any*"}],"summary":"_BOUNTY_C* or _BOUNTY_GET_*","descriptions":[{"source":"alloc8or","format":"text","body":"_BOUNTY_C* or _BOUNTY_GET_*"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1436","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/BOUNTY/0x86EC5F83867C4B70","markdownUrl":"https://natives.borderlinerp.com/natives/BOUNTY/0x86EC5F83867C4B70.md","snippets":{"lua":"local retval, p0 = N_0x86ec5f83867c4b70(p0)","luaInvoke":"local retval, p0 = Citizen.InvokeNative(0x86EC5F83867C4B70, Citizen.PointerValueIntInitialized(p0), Citizen.ReturnResultAnyway())","js":"const [retval, p0] = N_0x86ec5f83867c4b70(p0);","jsInvoke":"const [retval, p0] = Citizen.invokeNative('0x86EC5F83867C4B70', Citizen.pointerValueIntInitialized(p0), Citizen.returnResultAnyway());","csharp":"var p0 = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0x86EC5F83867C4B70, p0);\n// p0.GetResult<int>()","notes":["The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.","This native has no known name, so the runtime exposes it only as `N_0x86ec5f83867c4b70` (if present in the client snapshot). `InvokeNative` with the hash always works."]}}