{"hash":"0x4EF23E04A0C8FF51","ns":"BOUNTY","name":"BOUNTY_GET_BOUNTY_ON_PLAYER","slug":"BOUNTY_GET_BOUNTY_ON_PLAYER","official":true,"named":true,"luaName":"BountyGetBountyOnPlayer","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"gamerHandle","type":"Any*"},{"name":"bountyData","type":"Any*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/BOUNTY/BOUNTY_GET_BOUNTY_ON_PLAYER","markdownUrl":"https://natives.borderlinerp.com/natives/BOUNTY/BOUNTY_GET_BOUNTY_ON_PLAYER.md","snippets":{"lua":"local retval, gamerHandle, bountyData = BountyGetBountyOnPlayer()","luaInvoke":"local retval, gamerHandle, bountyData = Citizen.InvokeNative(0x4EF23E04A0C8FF51, Citizen.PointerValueInt(), Citizen.PointerValueInt(), Citizen.ReturnResultAnyway())","js":"const [retval, gamerHandle, bountyData] = BountyGetBountyOnPlayer();","jsInvoke":"const [retval, gamerHandle, bountyData] = Citizen.invokeNative('0x4EF23E04A0C8FF51', Citizen.pointerValueInt(), Citizen.pointerValueInt(), Citizen.returnResultAnyway());","csharp":"var gamerHandle = new OutputArgument();\nvar bountyData = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0x4EF23E04A0C8FF51, gamerHandle, bountyData);\n// gamerHandle.GetResult<int>()\n// bountyData.GetResult<int>()","notes":["Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below."]}}