{"hash":"0x8FAF4D262FABA99C","ns":"BOUNTY","name":"BOUNTY_GET_COOLDOWN_COLLECTION","slug":"BOUNTY_GET_COOLDOWN_COLLECTION","official":true,"named":true,"luaName":"BountyGetCooldownCollection","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"p0","type":"Any*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/BOUNTY/BOUNTY_GET_COOLDOWN_COLLECTION","markdownUrl":"https://natives.borderlinerp.com/natives/BOUNTY/BOUNTY_GET_COOLDOWN_COLLECTION.md","snippets":{"lua":"local retval, p0 = BountyGetCooldownCollection(p0)","luaInvoke":"local retval, p0 = Citizen.InvokeNative(0x8FAF4D262FABA99C, Citizen.PointerValueIntInitialized(p0), Citizen.ReturnResultAnyway())","js":"const [retval, p0] = BountyGetCooldownCollection(p0);","jsInvoke":"const [retval, p0] = Citizen.invokeNative('0x8FAF4D262FABA99C', Citizen.pointerValueIntInitialized(p0), Citizen.returnResultAnyway());","csharp":"var p0 = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0x8FAF4D262FABA99C, p0);\n// p0.GetResult<int>()","notes":["The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below."]}}