{"hash":"0xB395A44A0C7CA615","ns":"BOUNTY","name":"BOUNTY_GET_WANTED_POSTER_SLOT","slug":"BOUNTY_GET_WANTED_POSTER_SLOT","official":true,"named":true,"luaName":"BountyGetWantedPosterSlot","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"p0","type":"Hash"},{"name":"p1","type":"Hash"},{"name":"p2","type":"Any*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/BOUNTY/BOUNTY_GET_WANTED_POSTER_SLOT","markdownUrl":"https://natives.borderlinerp.com/natives/BOUNTY/BOUNTY_GET_WANTED_POSTER_SLOT.md","snippets":{"lua":"local retval, p2 = BountyGetWantedPosterSlot(p0, p1, p2)","luaInvoke":"local retval, p2 = Citizen.InvokeNative(0xB395A44A0C7CA615, p0, p1, Citizen.PointerValueIntInitialized(p2), Citizen.ReturnResultAnyway())","js":"const [retval, p2] = BountyGetWantedPosterSlot(p0, p1, p2);","jsInvoke":"const [retval, p2] = Citizen.invokeNative('0xB395A44A0C7CA615', p0, p1, Citizen.pointerValueIntInitialized(p2), Citizen.returnResultAnyway());","csharp":"var p2 = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0xB395A44A0C7CA615, p0, p1, p2);\n// p2.GetResult<int>()","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below."]}}