# BOUNTY::BOUNTY_GET_WANTED_POSTER_SLOT

- **Hash:** `0xB395A44A0C7CA615`
- **Namespace:** BOUNTY
- **Runtime name (Lua/JS):** `BountyGetWantedPosterSlot`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/BOUNTY/BOUNTY_GET_WANTED_POSTER_SLOT

## Signature

```c
BOOL BOUNTY_GET_WANTED_POSTER_SLOT(Hash p0, Hash p1, Any* p2);
```

## Parameters

- `p0` (`Hash`)
- `p1` (`Hash`)
- `p2` (`Any*`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval, p2 = BountyGetWantedPosterSlot(p0, p1, p2)

-- always available, by hash
local retval, p2 = Citizen.InvokeNative(0xB395A44A0C7CA615, p0, p1, Citizen.PointerValueIntInitialized(p2), Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const [retval, p2] = BountyGetWantedPosterSlot(p0, p1, p2);

// by hash
const [retval, p2] = Citizen.invokeNative('0xB395A44A0C7CA615', p0, p1, Citizen.pointerValueIntInitialized(p2), Citizen.returnResultAnyway());
```

### C#

```csharp
var p2 = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0xB395A44A0C7CA615, p0, p1, p2);
// p2.GetResult<int>()
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
- `Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.

*Sources: alloc8or RDR3 NativeDB.*
