{"hash":"0xFC81D7C7A151CFAA","ns":"BOUNTY","name":"BOUNTY_REQUEST_BEGIN_LEGENDARY_MISSION","slug":"BOUNTY_REQUEST_BEGIN_LEGENDARY_MISSION","official":true,"named":true,"luaName":"BountyRequestBeginLegendaryMission","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"outRpcGuid","type":"Any*"},{"name":"p1","type":"int"},{"name":"p2","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/BOUNTY/BOUNTY_REQUEST_BEGIN_LEGENDARY_MISSION","markdownUrl":"https://natives.borderlinerp.com/natives/BOUNTY/BOUNTY_REQUEST_BEGIN_LEGENDARY_MISSION.md","snippets":{"lua":"local retval, outRpcGuid = BountyRequestBeginLegendaryMission(p1, p2)","luaInvoke":"local retval, outRpcGuid = Citizen.InvokeNative(0xFC81D7C7A151CFAA, Citizen.PointerValueInt(), p1, p2, Citizen.ReturnResultAnyway())","js":"const [retval, outRpcGuid] = BountyRequestBeginLegendaryMission(p1, p2);","jsInvoke":"const [retval, outRpcGuid] = Citizen.invokeNative('0xFC81D7C7A151CFAA', Citizen.pointerValueInt(), p1, p2, Citizen.returnResultAnyway());","csharp":"var outRpcGuid = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0xFC81D7C7A151CFAA, outRpcGuid, p1, p2);\n// outRpcGuid.GetResult<int>()","notes":["Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below."]}}