# BOUNTY::_BOUNTY_CANCEL_LEGENDARY_MISSION

- **Hash:** `0x2BA1BCC99826CDA2`
- **Namespace:** BOUNTY
- **Runtime name (Lua/JS):** `BountyCancelLegendaryMission`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/BOUNTY/_BOUNTY_CANCEL_LEGENDARY_MISSION

## Signature

```c
void _BOUNTY_CANCEL_LEGENDARY_MISSION();
```

## Returns

`void`

## Usage

### Lua

```lua
BountyCancelLegendaryMission()

-- always available, by hash
Citizen.InvokeNative(0x2BA1BCC99826CDA2)
```

### JavaScript

```js
BountyCancelLegendaryMission();

// by hash
Citizen.invokeNative('0x2BA1BCC99826CDA2');
```

### C#

```csharp
Function.Call((Hash)0x2BA1BCC99826CDA2);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
