# BOUNTY::_BOUNTY_CANCEL_WANTED_POSTER

- **Hash:** `0x6A9DF0FCD0C87FF9`
- **Namespace:** BOUNTY
- **Runtime name (Lua/JS):** `BountyCancelWantedPoster`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/BOUNTY/_BOUNTY_CANCEL_WANTED_POSTER

## Signature

```c
void _BOUNTY_CANCEL_WANTED_POSTER();
```

## Returns

`void`

## Usage

### Lua

```lua
BountyCancelWantedPoster()

-- always available, by hash
Citizen.InvokeNative(0x6A9DF0FCD0C87FF9)
```

### JavaScript

```js
BountyCancelWantedPoster();

// by hash
Citizen.invokeNative('0x6A9DF0FCD0C87FF9');
```

### C#

```csharp
Function.Call((Hash)0x6A9DF0FCD0C87FF9);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
