{"hash":"0x03B61CD51097DE60","ns":"BOUNTY","name":"_BOUNTY_IS_REQUEST_PENDING","slug":"_BOUNTY_IS_REQUEST_PENDING","official":false,"named":true,"luaName":"BountyIsRequestPending","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"rpcGuid","type":"Any*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/BOUNTY/_BOUNTY_IS_REQUEST_PENDING","markdownUrl":"https://natives.borderlinerp.com/natives/BOUNTY/_BOUNTY_IS_REQUEST_PENDING.md","snippets":{"lua":"local retval, rpcGuid = BountyIsRequestPending(rpcGuid)","luaInvoke":"local retval, rpcGuid = Citizen.InvokeNative(0x03B61CD51097DE60, Citizen.PointerValueIntInitialized(rpcGuid), Citizen.ReturnResultAnyway())","js":"const [retval, rpcGuid] = BountyIsRequestPending(rpcGuid);","jsInvoke":"const [retval, rpcGuid] = Citizen.invokeNative('0x03B61CD51097DE60', Citizen.pointerValueIntInitialized(rpcGuid), Citizen.returnResultAnyway());","csharp":"var rpcGuid = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0x03B61CD51097DE60, rpcGuid);\n// rpcGuid.GetResult<int>()","notes":["The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}