{"hash":"0x727AB6F008BB9F29","ns":"BOUNTY","name":"_BOUNTY_REQUEST_COMPLETE_WANTED_POSTER","slug":"_BOUNTY_REQUEST_COMPLETE_WANTED_POSTER","official":false,"named":true,"luaName":"BountyRequestCompleteWantedPoster","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"outRpcGuid","type":"Any*"},{"name":"p1","type":"Any*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/BOUNTY/_BOUNTY_REQUEST_COMPLETE_WANTED_POSTER","markdownUrl":"https://natives.borderlinerp.com/natives/BOUNTY/_BOUNTY_REQUEST_COMPLETE_WANTED_POSTER.md","snippets":{"lua":"local retval, outRpcGuid, p1 = BountyRequestCompleteWantedPoster()","luaInvoke":"local retval, outRpcGuid, p1 = Citizen.InvokeNative(0x727AB6F008BB9F29, Citizen.PointerValueInt(), Citizen.PointerValueInt(), Citizen.ReturnResultAnyway())","js":"const [retval, outRpcGuid, p1] = BountyRequestCompleteWantedPoster();","jsInvoke":"const [retval, outRpcGuid, p1] = Citizen.invokeNative('0x727AB6F008BB9F29', Citizen.pointerValueInt(), Citizen.pointerValueInt(), Citizen.returnResultAnyway());","csharp":"var outRpcGuid = new OutputArgument();\nvar p1 = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0x727AB6F008BB9F29, outRpcGuid, p1);\n// outRpcGuid.GetResult<int>()\n// p1.GetResult<int>()","notes":["Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}