{"hash":"0x587BCEC31D64F382","ns":"BOUNTY","name":"_BOUNTY_REQUEST_PAY_OFF_BOUNTY_EX","slug":"_BOUNTY_REQUEST_PAY_OFF_BOUNTY_EX","official":false,"named":true,"luaName":"BountyRequestPayOffBountyEx","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"outRpcGuid","type":"Any*"},{"name":"p1","type":"Hash"},{"name":"costType","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1232","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/BOUNTY/_BOUNTY_REQUEST_PAY_OFF_BOUNTY_EX","markdownUrl":"https://natives.borderlinerp.com/natives/BOUNTY/_BOUNTY_REQUEST_PAY_OFF_BOUNTY_EX.md","snippets":{"lua":"local retval, outRpcGuid = BountyRequestPayOffBountyEx(p1, costType)","luaInvoke":"local retval, outRpcGuid = Citizen.InvokeNative(0x587BCEC31D64F382, Citizen.PointerValueInt(), p1, costType, Citizen.ReturnResultAnyway())","js":"const [retval, outRpcGuid] = BountyRequestPayOffBountyEx(p1, costType);","jsInvoke":"const [retval, outRpcGuid] = Citizen.invokeNative('0x587BCEC31D64F382', Citizen.pointerValueInt(), p1, costType, Citizen.returnResultAnyway());","csharp":"var outRpcGuid = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0x587BCEC31D64F382, outRpcGuid, p1, costType);\n// outRpcGuid.GetResult<int>()","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}