{"hash":"0xB462D69D406A2602","ns":"BOUNTY","name":"_BOUNTY_REQUEST_SELF_REPORT_KILLED_BY_BOUNTY_HUNTER","slug":"_BOUNTY_REQUEST_SELF_REPORT_KILLED_BY_BOUNTY_HUNTER","official":false,"named":true,"luaName":"BountyRequestSelfReportKilledByBountyHunter","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"outRpcGuid","type":"Any*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/BOUNTY/_BOUNTY_REQUEST_SELF_REPORT_KILLED_BY_BOUNTY_HUNTER","markdownUrl":"https://natives.borderlinerp.com/natives/BOUNTY/_BOUNTY_REQUEST_SELF_REPORT_KILLED_BY_BOUNTY_HUNTER.md","snippets":{"lua":"local retval, outRpcGuid = BountyRequestSelfReportKilledByBountyHunter(outRpcGuid)","luaInvoke":"local retval, outRpcGuid = Citizen.InvokeNative(0xB462D69D406A2602, Citizen.PointerValueIntInitialized(outRpcGuid), Citizen.ReturnResultAnyway())","js":"const [retval, outRpcGuid] = BountyRequestSelfReportKilledByBountyHunter(outRpcGuid);","jsInvoke":"const [retval, outRpcGuid] = Citizen.invokeNative('0xB462D69D406A2602', Citizen.pointerValueIntInitialized(outRpcGuid), Citizen.returnResultAnyway());","csharp":"var outRpcGuid = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0xB462D69D406A2602, outRpcGuid);\n// outRpcGuid.GetResult<int>()","notes":["The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}