# BRAIN::_0x4AA5EA1EDFB25786

- **Hash:** `0x4AA5EA1EDFB25786`
- **Namespace:** BRAIN
- **Runtime name (Lua/JS):** `N_0x4aa5ea1edfb25786`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/BRAIN/0x4AA5EA1EDFB25786

## Signature

```c
void _0x4AA5EA1EDFB25786(int flag);
```

## Parameters

- `flag` (`int`)

## Returns

`void`

## Description

Called with flag 0 before 0xA6AC35DB4A7957A8 in net_entity_brain
_SET_SCRIPT_BRAIN*

## Usage

### Lua

```lua
N_0x4aa5ea1edfb25786(flag)

-- always available, by hash
Citizen.InvokeNative(0x4AA5EA1EDFB25786, flag)
```

### JavaScript

```js
N_0x4aa5ea1edfb25786(flag);

// by hash
Citizen.invokeNative('0x4AA5EA1EDFB25786', flag);
```

### C#

```csharp
Function.Call((Hash)0x4AA5EA1EDFB25786, flag);
```

- This native has no known name, so the runtime exposes it only as `N_0x4aa5ea1edfb25786` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
