# BRAIN::_0xA6AC35DB4A7957A8

- **Hash:** `0xA6AC35DB4A7957A8`
- **Namespace:** BRAIN
- **Runtime name (Lua/JS):** `N_0xa6ac35db4a7957a8`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/BRAIN/0xA6AC35DB4A7957A8

## Signature

```c
void _0xA6AC35DB4A7957A8(int flag);
```

## Parameters

- `flag` (`int`)

## Returns

`void`

## Description

Common flags: 250, 99999
_SET_SCRIPT_BRAIN*

## Usage

### Lua

```lua
N_0xa6ac35db4a7957a8(flag)

-- always available, by hash
Citizen.InvokeNative(0xA6AC35DB4A7957A8, flag)
```

### JavaScript

```js
N_0xa6ac35db4a7957a8(flag);

// by hash
Citizen.invokeNative('0xA6AC35DB4A7957A8', flag);
```

### C#

```csharp
Function.Call((Hash)0xA6AC35DB4A7957A8, flag);
```

- This native has no known name, so the runtime exposes it only as `N_0xa6ac35db4a7957a8` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
