# BRAIN::ENABLE_SCRIPT_BRAIN_SET

- **Hash:** `0x1CF6E5C6750EADBD`
- **Namespace:** BRAIN
- **Runtime name (Lua/JS):** `EnableScriptBrainSet`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/BRAIN/ENABLE_SCRIPT_BRAIN_SET

## Signature

```c
void ENABLE_SCRIPT_BRAIN_SET(int brainSet);
```

## Parameters

- `brainSet` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
EnableScriptBrainSet(brainSet)

-- always available, by hash
Citizen.InvokeNative(0x1CF6E5C6750EADBD, brainSet)
```

### JavaScript

```js
EnableScriptBrainSet(brainSet);

// by hash
Citizen.invokeNative('0x1CF6E5C6750EADBD', brainSet);
```

### C#

```csharp
Function.Call((Hash)0x1CF6E5C6750EADBD, brainSet);
```

## See also

- [BRAIN::DISABLE_SCRIPT_BRAIN_SET](https://natives.borderlinerp.com/natives/BRAIN/DISABLE_SCRIPT_BRAIN_SET.md)

*Sources: alloc8or RDR3 NativeDB.*
