# BRAIN::REACTIVATE_ALL_OBJECT_BRAINS_THAT_ARE_WAITING_TILL_OUT_OF_RANGE

- **Hash:** `0xA32B0B05EFF75730`
- **Namespace:** BRAIN
- **Runtime name (Lua/JS):** `ReactivateAllObjectBrainsThatAreWaitingTillOutOfRange`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/BRAIN/REACTIVATE_ALL_OBJECT_BRAINS_THAT_ARE_WAITING_TILL_OUT_OF_RANGE

## Signature

```c
void REACTIVATE_ALL_OBJECT_BRAINS_THAT_ARE_WAITING_TILL_OUT_OF_RANGE();
```

## Returns

`void`

## Description

Called before starting a new thread_monitor script thread in startup_mp/startup_tlg
Alternative name _REGISTER_SCRIPT_BRAIN

Old name: _PREPARE_SCRIPT_BRAIN

## Usage

### Lua

```lua
ReactivateAllObjectBrainsThatAreWaitingTillOutOfRange()

-- always available, by hash
Citizen.InvokeNative(0xA32B0B05EFF75730)
```

### JavaScript

```js
ReactivateAllObjectBrainsThatAreWaitingTillOutOfRange();

// by hash
Citizen.invokeNative('0xA32B0B05EFF75730');
```

### C#

```csharp
Function.Call((Hash)0xA32B0B05EFF75730);
```

*Sources: alloc8or RDR3 NativeDB.*
