# BRAIN::REACTIVATE_NAMED_OBJECT_BRAINS_WAITING_TILL_OUT_OF_RANGE

- **Hash:** `0x74C333E34DF74E8A`
- **Namespace:** BRAIN
- **Runtime name (Lua/JS):** `ReactivateNamedObjectBrainsWaitingTillOutOfRange`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/BRAIN/REACTIVATE_NAMED_OBJECT_BRAINS_WAITING_TILL_OUT_OF_RANGE

## Signature

```c
void REACTIVATE_NAMED_OBJECT_BRAINS_WAITING_TILL_OUT_OF_RANGE(const char* scriptName);
```

## Parameters

- `scriptName` (`const char*`)

## Returns

`void`

## Usage

### Lua

```lua
ReactivateNamedObjectBrainsWaitingTillOutOfRange(scriptName)

-- always available, by hash
Citizen.InvokeNative(0x74C333E34DF74E8A, scriptName)
```

### JavaScript

```js
ReactivateNamedObjectBrainsWaitingTillOutOfRange(scriptName);

// by hash
Citizen.invokeNative('0x74C333E34DF74E8A', scriptName);
```

### C#

```csharp
Function.Call((Hash)0x74C333E34DF74E8A, scriptName);
```

*Sources: alloc8or RDR3 NativeDB.*
