{"hash":"0x16AF9B4EEAC3B305","ns":"BRAIN","name":"REGISTER_OBJECT_SCRIPT_BRAIN","slug":"REGISTER_OBJECT_SCRIPT_BRAIN","official":true,"named":true,"luaName":"RegisterObjectScriptBrain","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"scriptName","type":"const char*"},{"name":"modelHash","type":"Hash"},{"name":"p2","type":"int"},{"name":"activationRange","type":"float"},{"name":"p4","type":"int"},{"name":"p5","type":"int"}],"summary":"Registers a script for any object with a specific model hash.","descriptions":[{"source":"alloc8or","format":"text","body":"Registers a script for any object with a specific model hash."}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0x0BE84C318BA6EC22","gtaJhash":"0xB6BCC608","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/BRAIN/REGISTER_OBJECT_SCRIPT_BRAIN","markdownUrl":"https://natives.borderlinerp.com/natives/BRAIN/REGISTER_OBJECT_SCRIPT_BRAIN.md","snippets":{"lua":"RegisterObjectScriptBrain(scriptName, modelHash, p2, activationRange, p4, p5)","luaInvoke":"Citizen.InvokeNative(0x16AF9B4EEAC3B305, scriptName, modelHash, p2, activationRange, p4, p5)","js":"RegisterObjectScriptBrain(scriptName, modelHash, p2, activationRange, p4, p5);","jsInvoke":"Citizen.invokeNative('0x16AF9B4EEAC3B305', scriptName, modelHash, p2, activationRange + 0.0000001, p4, p5);","csharp":"Function.Call((Hash)0x16AF9B4EEAC3B305, scriptName, modelHash, p2, activationRange, p4, p5);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}