# BRAIN::_REMOVE_SCRIPT_BRAIN_ENTITY

- **Hash:** `0x38F1E09224EECA09`
- **Namespace:** BRAIN
- **Runtime name (Lua/JS):** `RemoveScriptBrainEntity`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1311
- **URL:** https://natives.borderlinerp.com/natives/BRAIN/_REMOVE_SCRIPT_BRAIN_ENTITY

## Signature

```c
void _REMOVE_SCRIPT_BRAIN_ENTITY(Entity entity);
```

## Parameters

- `entity` (`Entity`)

## Returns

`void`

## Usage

### Lua

```lua
RemoveScriptBrainEntity(entity)

-- always available, by hash
Citizen.InvokeNative(0x38F1E09224EECA09, entity)
```

### JavaScript

```js
RemoveScriptBrainEntity(entity);

// by hash
Citizen.invokeNative('0x38F1E09224EECA09', entity);
```

### C#

```csharp
Function.Call((Hash)0x38F1E09224EECA09, entity);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [BRAIN::_GET_SCRIPT_BRAIN_ENTITY](https://natives.borderlinerp.com/natives/BRAIN/_GET_SCRIPT_BRAIN_ENTITY.md)

*Sources: alloc8or RDR3 NativeDB.*
