# BUILTIN::SETTIMERB

- **Hash:** `0x5AE11BC36633DE4E`
- **Namespace:** BUILTIN
- **Runtime name (Lua/JS):** `Settimerb`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/BUILTIN/SETTIMERB

## Signature

```c
void SETTIMERB(int value);
```

## Parameters

- `value` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
Settimerb(value)

-- always available, by hash
Citizen.InvokeNative(0x5AE11BC36633DE4E, value)
```

### JavaScript

```js
Settimerb(value);

// by hash
Citizen.invokeNative('0x5AE11BC36633DE4E', value);
```

### C#

```csharp
Function.Call((Hash)0x5AE11BC36633DE4E, value);
```

*Sources: alloc8or RDR3 NativeDB.*
