# BUILTIN::SHIFT_RIGHT

- **Hash:** `0x97EF1E5BCE9DC075`
- **Namespace:** BUILTIN
- **Runtime name (Lua/JS):** `ShiftRight`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/BUILTIN/SHIFT_RIGHT

## Signature

```c
int SHIFT_RIGHT(int value, int bitShift);
```

## Parameters

- `value` (`int`)
- `bitShift` (`int`)

## Returns

`int`

## Usage

### Lua

```lua
local retval = ShiftRight(value, bitShift)

-- always available, by hash
local retval = Citizen.InvokeNative(0x97EF1E5BCE9DC075, value, bitShift, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = ShiftRight(value, bitShift);

// by hash
const retval = Citizen.invokeNative('0x97EF1E5BCE9DC075', value, bitShift, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x97EF1E5BCE9DC075, value, bitShift);
```

*Sources: alloc8or RDR3 NativeDB.*
