{"hash":"0x83666F9FB8FEBD4B","ns":"BUILTIN","name":"TIMERA","slug":"TIMERA","official":true,"named":true,"luaName":"Timera","game":"rdr3","apiset":"client","returnType":"int","params":[],"summary":"Counts up. Every 1000 is 1 real-time second.","descriptions":[{"source":"alloc8or","format":"text","body":"Counts up. Every 1000 is 1 real-time second. Use SETTIMERA(int value) to set the timer (e.g.: SETTIMERA(0))."}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0x83666F9FB8FEBD4B","gtaJhash":"0x45C8C188","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/BUILTIN/TIMERA","markdownUrl":"https://natives.borderlinerp.com/natives/BUILTIN/TIMERA.md","snippets":{"lua":"local retval = Timera()","luaInvoke":"local retval = Citizen.InvokeNative(0x83666F9FB8FEBD4B, Citizen.ResultAsInteger())","js":"const retval = Timera();","jsInvoke":"const retval = Citizen.invokeNative('0x83666F9FB8FEBD4B', Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0x83666F9FB8FEBD4B);","notes":[]}}