# BUILTIN::TIMERA

- **Hash:** `0x83666F9FB8FEBD4B`
- **Namespace:** BUILTIN
- **Runtime name (Lua/JS):** `Timera`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/BUILTIN/TIMERA

## Signature

```c
int TIMERA();
```

## Returns

`int`

## Description

Counts up. Every 1000 is 1 real-time second. Use SETTIMERA(int value) to set the timer (e.g.: SETTIMERA(0)).

## Usage

### Lua

```lua
local retval = Timera()

-- always available, by hash
local retval = Citizen.InvokeNative(0x83666F9FB8FEBD4B, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = Timera();

// by hash
const retval = Citizen.invokeNative('0x83666F9FB8FEBD4B', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x83666F9FB8FEBD4B);
```

*Sources: alloc8or RDR3 NativeDB.*
