# BUILTIN::TO_FLOAT

- **Hash:** `0xBBDA792448DB5A89`
- **Namespace:** BUILTIN
- **Runtime name (Lua/JS):** `ToFloat`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/BUILTIN/TO_FLOAT

## Signature

```c
float TO_FLOAT(int value);
```

## Parameters

- `value` (`int`)

## Returns

`float`

## Usage

### Lua

```lua
local retval = ToFloat(value)

-- always available, by hash
local retval = Citizen.InvokeNative(0xBBDA792448DB5A89, value, Citizen.ResultAsFloat())
```

### JavaScript

```js
const retval = ToFloat(value);

// by hash
const retval = Citizen.invokeNative('0xBBDA792448DB5A89', value, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
```

### C#

```csharp
float retval = Function.Call<float>((Hash)0xBBDA792448DB5A89, value);
```

*Sources: alloc8or RDR3 NativeDB.*
