{"hash":"0xB7A628320EFF8E47","ns":"BUILTIN","name":"VDIST2","slug":"VDIST2","official":true,"named":true,"luaName":"Vdist2","game":"rdr3","apiset":"client","returnType":"float","params":[{"name":"x1","type":"float"},{"name":"y1","type":"float"},{"name":"z1","type":"float"},{"name":"x2","type":"float"},{"name":"y2","type":"float"},{"name":"z2","type":"float"}],"summary":"Calculates distance between vectors but does not perform Sqrt operations.","descriptions":[{"source":"alloc8or","format":"text","body":"Calculates distance between vectors but does not perform Sqrt operations. (Its way faster)\nThe value returned will be in RAGE units."}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0xB7A628320EFF8E47","gtaJhash":"0xC85DEF1F","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/BUILTIN/VDIST2","markdownUrl":"https://natives.borderlinerp.com/natives/BUILTIN/VDIST2.md","snippets":{"lua":"local retval = Vdist2(x1, y1, z1, x2, y2, z2)","luaInvoke":"local retval = Citizen.InvokeNative(0xB7A628320EFF8E47, x1, y1, z1, x2, y2, z2, Citizen.ResultAsFloat())","js":"const retval = Vdist2(x1, y1, z1, x2, y2, z2);","jsInvoke":"const retval = Citizen.invokeNative('0xB7A628320EFF8E47', x1 + 0.0000001, y1 + 0.0000001, z1 + 0.0000001, x2 + 0.0000001, y2 + 0.0000001, z2 + 0.0000001, Citizen.returnResultAnyway(), Citizen.resultAsFloat());","csharp":"float retval = Function.Call<float>((Hash)0xB7A628320EFF8E47, x1, y1, z1, x2, y2, z2);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}