# BUILTIN::WAIT

- **Hash:** `0x4EDE34FBADD967A6`
- **Namespace:** BUILTIN
- **Runtime name (Lua/JS):** `Wait`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/BUILTIN/WAIT

## Signature

```c
void WAIT(int ms);
```

## Parameters

- `ms` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
Wait(ms)

-- always available, by hash
Citizen.InvokeNative(0x4EDE34FBADD967A6, ms)
```

### JavaScript

```js
Wait(ms);

// by hash
Citizen.invokeNative('0x4EDE34FBADD967A6', ms);
```

### C#

```csharp
Function.Call((Hash)0x4EDE34FBADD967A6, ms);
```

*Sources: alloc8or RDR3 NativeDB.*
