# CAMERA::_0x1204EB53A5FBC63D

- **Hash:** `0x1204EB53A5FBC63D`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `N_0x1204eb53a5fbc63d`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/0x1204EB53A5FBC63D

## Signature

```c
BOOL _0x1204EB53A5FBC63D();
```

## Returns

`BOOL`

## Description

Used for DUELING_LOCK_CAMERA_CONTROLS_THIS_FRAME: Disabling look/aim controls
_IS_SC(REEN_)* (?)

## Usage

### Lua

```lua
local retval = N_0x1204eb53a5fbc63d()

-- always available, by hash
local retval = Citizen.InvokeNative(0x1204EB53A5FBC63D, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = N_0x1204eb53a5fbc63d();

// by hash
const retval = Citizen.invokeNative('0x1204EB53A5FBC63D', Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x1204EB53A5FBC63D);
```

- This native has no known name, so the runtime exposes it only as `N_0x1204eb53a5fbc63d` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
