# CAMERA::_0x1D931B7CC0EE3956

- **Hash:** `0x1D931B7CC0EE3956`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `N_0x1d931b7cc0ee3956`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1436
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/0x1D931B7CC0EE3956

## Signature

```c
BOOL _0x1D931B7CC0EE3956(const char* dictionary, const char* shotName, const char* cameraName);
```

## Parameters

- `dictionary` (`const char*`)
- `shotName` (`const char*`)
- `cameraName` (`const char*`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = N_0x1d931b7cc0ee3956(dictionary, shotName, cameraName)

-- always available, by hash
local retval = Citizen.InvokeNative(0x1D931B7CC0EE3956, dictionary, shotName, cameraName, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = N_0x1d931b7cc0ee3956(dictionary, shotName, cameraName);

// by hash
const retval = Citizen.invokeNative('0x1D931B7CC0EE3956', dictionary, shotName, cameraName, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x1D931B7CC0EE3956, dictionary, shotName, cameraName);
```

- This native has no known name, so the runtime exposes it only as `N_0x1d931b7cc0ee3956` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
