# CAMERA::_0x1D9F72DD4FD9A9D7

- **Hash:** `0x1D9F72DD4FD9A9D7`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `N_0x1d9f72dd4fd9a9d7`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/0x1D9F72DD4FD9A9D7

## Signature

```c
void _0x1D9F72DD4FD9A9D7(Any p0);
```

## Parameters

- `p0` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
N_0x1d9f72dd4fd9a9d7(p0)

-- always available, by hash
Citizen.InvokeNative(0x1D9F72DD4FD9A9D7, p0)
```

### JavaScript

```js
N_0x1d9f72dd4fd9a9d7(p0);

// by hash
Citizen.invokeNative('0x1D9F72DD4FD9A9D7', p0);
```

### C#

```csharp
Function.Call((Hash)0x1D9F72DD4FD9A9D7, p0);
```

- This native has no known name, so the runtime exposes it only as `N_0x1d9f72dd4fd9a9d7` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
