# CAMERA::_0x465F04F68AD38197

- **Hash:** `0x465F04F68AD38197`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `N_0x465f04f68ad38197`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/0x465F04F68AD38197

## Signature

```c
Any _0x465F04F68AD38197(const char* dictionary, const char* shotName, int duration);
```

## Parameters

- `dictionary` (`const char*`)
- `shotName` (`const char*`)
- `duration` (`int`)

## Returns

`Any`

## Usage

### Lua

```lua
local retval = N_0x465f04f68ad38197(dictionary, shotName, duration)

-- always available, by hash
local retval = Citizen.InvokeNative(0x465F04F68AD38197, dictionary, shotName, duration, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = N_0x465f04f68ad38197(dictionary, shotName, duration);

// by hash
const retval = Citizen.invokeNative('0x465F04F68AD38197', dictionary, shotName, duration, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x465F04F68AD38197, dictionary, shotName, duration);
```

- This native has no known name, so the runtime exposes it only as `N_0x465f04f68ad38197` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
