# CAMERA::_0x63E5841A9264D016

- **Hash:** `0x63E5841A9264D016`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `N_0x63e5841a9264d016`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/0x63E5841A9264D016

## Signature

```c
void _0x63E5841A9264D016(BOOL toggle);
```

## Parameters

- `toggle` (`BOOL`)

## Returns

`void`

## Description

Maintains the death camera after respawn

## Usage

### Lua

```lua
N_0x63e5841a9264d016(toggle)

-- always available, by hash
Citizen.InvokeNative(0x63E5841A9264D016, toggle)
```

### JavaScript

```js
N_0x63e5841a9264d016(toggle);

// by hash
Citizen.invokeNative('0x63E5841A9264D016', toggle);
```

### C#

```csharp
Function.Call((Hash)0x63E5841A9264D016, toggle);
```

- This native has no known name, so the runtime exposes it only as `N_0x63e5841a9264d016` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
