# CAMERA::_0x71D71E08A7ED5BD7

- **Hash:** `0x71D71E08A7ED5BD7`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `N_0x71d71e08a7ed5bd7`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/0x71D71E08A7ED5BD7

## Signature

```c
void _0x71D71E08A7ED5BD7(BOOL toggle);
```

## Parameters

- `toggle` (`BOOL`)

## Returns

`void`

## Description

*Source: alloc8or RDR3 NativeDB*

Zooms in the third person camera closer to ground level.
Must be called every frame to interpolate.
Pass false to reset.

*Source: femga rdr3_discoveries*

```
0x71d71e08a7ed5bd7  (by aaron1a12)
Zooms in the third person camera closer to ground level
Must be called every frame to interpolate. Pass zero to reset

N_0x71d71e08a7ed5bd7(1)
```

## Usage

### Lua

```lua
N_0x71d71e08a7ed5bd7(toggle)

-- always available, by hash
Citizen.InvokeNative(0x71D71E08A7ED5BD7, toggle)
```

### JavaScript

```js
N_0x71d71e08a7ed5bd7(toggle);

// by hash
Citizen.invokeNative('0x71D71E08A7ED5BD7', toggle);
```

### C#

```csharp
Function.Call((Hash)0x71D71E08A7ED5BD7, toggle);
```

- This native has no known name, so the runtime exposes it only as `N_0x71d71e08a7ed5bd7` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB, femga rdr3_discoveries.*
