# CAMERA::_0x88544C0E3291DCAE

- **Hash:** `0x88544C0E3291DCAE`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `N_0x88544c0e3291dcae`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/0x88544C0E3291DCAE

## Signature

```c
void _0x88544C0E3291DCAE(BOOL p0);
```

## Parameters

- `p0` (`BOOL`)

## Returns

`void`

## Description

UPDATE_PLAYER_PLAYING_STATE - Releasing Lasso Hint Cam
Return type char in ida
_SET_GAMEPLAY_HINT_*

## Usage

### Lua

```lua
N_0x88544c0e3291dcae(p0)

-- always available, by hash
Citizen.InvokeNative(0x88544C0E3291DCAE, p0)
```

### JavaScript

```js
N_0x88544c0e3291dcae(p0);

// by hash
Citizen.invokeNative('0x88544C0E3291DCAE', p0);
```

### C#

```csharp
Function.Call((Hash)0x88544C0E3291DCAE, p0);
```

- This native has no known name, so the runtime exposes it only as `N_0x88544c0e3291dcae` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
