# CAMERA::_0xA54D643D0773EB65

- **Hash:** `0xA54D643D0773EB65`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `N_0xa54d643d0773eb65`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/0xA54D643D0773EB65

## Signature

```c
void _0xA54D643D0773EB65(const char* dictionary, const char* shotName, int duration);
```

## Parameters

- `dictionary` (`const char*`)
- `shotName` (`const char*`)
- `duration` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
N_0xa54d643d0773eb65(dictionary, shotName, duration)

-- always available, by hash
Citizen.InvokeNative(0xA54D643D0773EB65, dictionary, shotName, duration)
```

### JavaScript

```js
N_0xa54d643d0773eb65(dictionary, shotName, duration);

// by hash
Citizen.invokeNative('0xA54D643D0773EB65', dictionary, shotName, duration);
```

### C#

```csharp
Function.Call((Hash)0xA54D643D0773EB65, dictionary, shotName, duration);
```

- This native has no known name, so the runtime exposes it only as `N_0xa54d643d0773eb65` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
