# CAMERA::_0xA8BA2E0204D8486F

- **Hash:** `0xA8BA2E0204D8486F`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `N_0xa8ba2e0204d8486f`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1355
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/0xA8BA2E0204D8486F

## Signature

```c
void _0xA8BA2E0204D8486F();
```

## Returns

`void`

## Description

NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
_DISABLE_*

## Usage

### Lua

```lua
N_0xa8ba2e0204d8486f()

-- always available, by hash
Citizen.InvokeNative(0xA8BA2E0204D8486F)
```

### JavaScript

```js
N_0xa8ba2e0204d8486f();

// by hash
Citizen.invokeNative('0xA8BA2E0204D8486F');
```

### C#

```csharp
Function.Call((Hash)0xA8BA2E0204D8486F);
```

- This native has no known name, so the runtime exposes it only as `N_0xa8ba2e0204d8486f` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
