# CAMERA::_0xAC77757C05DE9E5A

- **Hash:** `0xAC77757C05DE9E5A`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `N_0xac77757c05de9e5a`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/0xAC77757C05DE9E5A

## Signature

```c
void _0xAC77757C05DE9E5A(const char* cameraDictionary);
```

## Parameters

- `cameraDictionary` (`const char*`)

## Returns

`void`

## Usage

### Lua

```lua
N_0xac77757c05de9e5a(cameraDictionary)

-- always available, by hash
Citizen.InvokeNative(0xAC77757C05DE9E5A, cameraDictionary)
```

### JavaScript

```js
N_0xac77757c05de9e5a(cameraDictionary);

// by hash
Citizen.invokeNative('0xAC77757C05DE9E5A', cameraDictionary);
```

### C#

```csharp
Function.Call((Hash)0xAC77757C05DE9E5A, cameraDictionary);
```

- This native has no known name, so the runtime exposes it only as `N_0xac77757c05de9e5a` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
