# CAMERA::_0xB6A80E1E3A5444F1

- **Hash:** `0xB6A80E1E3A5444F1`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `N_0xb6a80e1e3a5444f1`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1311
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/0xB6A80E1E3A5444F1

## Signature

```c
Any _0xB6A80E1E3A5444F1();
```

## Returns

`Any`

## Usage

### Lua

```lua
local retval = N_0xb6a80e1e3a5444f1()

-- always available, by hash
local retval = Citizen.InvokeNative(0xB6A80E1E3A5444F1, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = N_0xb6a80e1e3a5444f1();

// by hash
const retval = Citizen.invokeNative('0xB6A80E1E3A5444F1', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xB6A80E1E3A5444F1);
```

- This native has no known name, so the runtime exposes it only as `N_0xb6a80e1e3a5444f1` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
