# CAMERA::_0xB85C13E0BF1F2A1C

- **Hash:** `0xB85C13E0BF1F2A1C`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `N_0xb85c13e0bf1f2a1c`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/0xB85C13E0BF1F2A1C

## Signature

```c
void _0xB85C13E0BF1F2A1C(Any p0);
```

## Parameters

- `p0` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
N_0xb85c13e0bf1f2a1c(p0)

-- always available, by hash
Citizen.InvokeNative(0xB85C13E0BF1F2A1C, p0)
```

### JavaScript

```js
N_0xb85c13e0bf1f2a1c(p0);

// by hash
Citizen.invokeNative('0xB85C13E0BF1F2A1C', p0);
```

### C#

```csharp
Function.Call((Hash)0xB85C13E0BF1F2A1C, p0);
```

- This native has no known name, so the runtime exposes it only as `N_0xb85c13e0bf1f2a1c` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
