# CAMERA::_0xC285FD21294A1C49

- **Hash:** `0xC285FD21294A1C49`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `N_0xc285fd21294a1c49`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/0xC285FD21294A1C49

## Signature

```c
BOOL _0xC285FD21294A1C49(const char* cameraDictionary);
```

## Parameters

- `cameraDictionary` (`const char*`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = N_0xc285fd21294a1c49(cameraDictionary)

-- always available, by hash
local retval = Citizen.InvokeNative(0xC285FD21294A1C49, cameraDictionary, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = N_0xc285fd21294a1c49(cameraDictionary);

// by hash
const retval = Citizen.invokeNative('0xC285FD21294A1C49', cameraDictionary, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xC285FD21294A1C49, cameraDictionary);
```

- This native has no known name, so the runtime exposes it only as `N_0xc285fd21294a1c49` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
