# CAMERA::_0xC3742F1FDF0A6824

- **Hash:** `0xC3742F1FDF0A6824`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `N_0xc3742f1fdf0a6824`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1355
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/0xC3742F1FDF0A6824

## Signature

```c
void _0xC3742F1FDF0A6824();
```

## Returns

`void`

## Description

Camera will be or is running

## Usage

### Lua

```lua
N_0xc3742f1fdf0a6824()

-- always available, by hash
Citizen.InvokeNative(0xC3742F1FDF0A6824)
```

### JavaScript

```js
N_0xc3742f1fdf0a6824();

// by hash
Citizen.invokeNative('0xC3742F1FDF0A6824');
```

### C#

```csharp
Function.Call((Hash)0xC3742F1FDF0A6824);
```

- This native has no known name, so the runtime exposes it only as `N_0xc3742f1fdf0a6824` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
