# CAMERA::ALLOW_MOTION_BLUR_DECAY

- **Hash:** `0x42ED56B02E05D109`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `AllowMotionBlurDecay`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/ALLOW_MOTION_BLUR_DECAY

## Signature

```c
void ALLOW_MOTION_BLUR_DECAY(Cam cam, BOOL p1);
```

## Parameters

- `cam` (`Cam`)
- `p1` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
AllowMotionBlurDecay(cam, p1)

-- always available, by hash
Citizen.InvokeNative(0x42ED56B02E05D109, cam, p1)
```

### JavaScript

```js
AllowMotionBlurDecay(cam, p1);

// by hash
Citizen.invokeNative('0x42ED56B02E05D109', cam, p1);
```

### C#

```csharp
Function.Call((Hash)0x42ED56B02E05D109, cam, p1);
```

*Sources: alloc8or RDR3 NativeDB.*
