# CAMERA::CINEMATIC_LOCATION_OVERRIDE_TARGET_ENTITY_THIS_UPDATE

- **Hash:** `0x0B0F914459731F60`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `CinematicLocationOverrideTargetEntityThisUpdate`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1311
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/CINEMATIC_LOCATION_OVERRIDE_TARGET_ENTITY_THIS_UPDATE

## Signature

```c
void CINEMATIC_LOCATION_OVERRIDE_TARGET_ENTITY_THIS_UPDATE(const char* name, Entity entity);
```

## Parameters

- `name` (`const char*`)
- `entity` (`Entity`)

## Returns

`void`

## Description

Only used in R* Script fm_mission_controller

## Usage

### Lua

```lua
CinematicLocationOverrideTargetEntityThisUpdate(name, entity)

-- always available, by hash
Citizen.InvokeNative(0x0B0F914459731F60, name, entity)
```

### JavaScript

```js
CinematicLocationOverrideTargetEntityThisUpdate(name, entity);

// by hash
Citizen.invokeNative('0x0B0F914459731F60', name, entity);
```

### C#

```csharp
Function.Call((Hash)0x0B0F914459731F60, name, entity);
```

*Sources: alloc8or RDR3 NativeDB.*
