# CAMERA::CINEMATIC_LOCATION_TRIGGER_SCRIPTED_SHOT_EVENT

- **Hash:** `0x02389579A53C3276`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `CinematicLocationTriggerScriptedShotEvent`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/CINEMATIC_LOCATION_TRIGGER_SCRIPTED_SHOT_EVENT

## Signature

```c
void CINEMATIC_LOCATION_TRIGGER_SCRIPTED_SHOT_EVENT(const char* dictionary, const char* shotName, const char* cameraName, Any p3);
```

## Parameters

- `dictionary` (`const char*`)
- `shotName` (`const char*`)
- `cameraName` (`const char*`)
- `p3` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
CinematicLocationTriggerScriptedShotEvent(dictionary, shotName, cameraName, p3)

-- always available, by hash
Citizen.InvokeNative(0x02389579A53C3276, dictionary, shotName, cameraName, p3)
```

### JavaScript

```js
CinematicLocationTriggerScriptedShotEvent(dictionary, shotName, cameraName, p3);

// by hash
Citizen.invokeNative('0x02389579A53C3276', dictionary, shotName, cameraName, p3);
```

### C#

```csharp
Function.Call((Hash)0x02389579A53C3276, dictionary, shotName, cameraName, p3);
```

*Sources: alloc8or RDR3 NativeDB.*
